void DrawBuffers(uint32_t count, const GLenum* buffers);
void BindFrameBuffer(GLenum target, uint32_t bufferId);
void GenFramebuffers(uint32_t count, uint32_t* framebuffers);
void DrawBuffers(uint32_t count, const GLenum* buffers);
void BindFrameBuffer(GLenum target, uint32_t bufferId);
void GenFramebuffers(uint32_t count, uint32_t* framebuffers);