+ auto* gl = GetGL();
+ if(gl)
+ {
+ mGlStateCache.mClearColorSet = false;
+ mGlStateCache.mColorMask = true;
+ mGlStateCache.mStencilMask = 0xFF;
+ mGlStateCache.mBlendEnabled = false;
+ mGlStateCache.mDepthBufferEnabled = false;
+ mGlStateCache.mDepthMaskEnabled = false;
+ mGlStateCache.mScissorTestEnabled = false;
+ mGlStateCache.mStencilBufferEnabled = false;