-#include "gles-context.h"
-#include "gles-graphics-buffer.h"
-#include "gles-graphics-command-buffer.h"
-#include "gles-graphics-framebuffer.h"
-#include "gles-graphics-pipeline-cache.h"
-#include "gles-graphics-pipeline.h"
-#include "gles-graphics-reflection.h"
-#include "gles-graphics-sampler.h"
-#include "gles-graphics-shader.h"
-#include "gles-graphics-texture.h"
-#include "gles-graphics-types.h"
-#include "gles2-graphics-memory.h"
+#include <dali/internal/graphics/gles-impl/gles-context.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-buffer.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-command-buffer.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-framebuffer.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-pipeline-cache.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-pipeline.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-reflection.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-sampler.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-shader.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-texture.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-types.h>
+#include <dali/internal/graphics/gles-impl/gles-sync-pool.h>
+#include <dali/internal/graphics/gles-impl/gles-texture-dependency-checker.h>
+#include <dali/internal/graphics/gles-impl/gles2-graphics-memory.h>