+void EglGraphics::Initialize( bool depth, bool stencil, int msaa )
+{
+ mDepthBufferRequired = static_cast< Integration::DepthBufferAvailable >( depth );
+ mStencilBufferRequired = static_cast< Integration::StencilBufferAvailable >( stencil );
+
+ mMultiSamplingLevel = msaa;
+
+ mEglSync = Utils::MakeUnique< EglSyncImplementation >();
+
+ mEglContextHelper = Utils::MakeUnique< EglContextHelperImplementation >();
+}
+