GeometryPtr mGeometry; ///< Intrusive pointer to the geometry used by this renderer
TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer
ShaderPtr mShader; ///< Intrusive pointer to the shader used by this renderer
GeometryPtr mGeometry; ///< Intrusive pointer to the geometry used by this renderer
TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer
ShaderPtr mShader; ///< Intrusive pointer to the shader used by this renderer