+ mOverlayRenderTask = CreateTask(sourceActor, &mDefaults.GetDefaultCameraActor());
+ }
+ return mOverlayRenderTask;
+}
+
+void RenderTaskList::RemoveTask(Internal::RenderTask& task)
+{
+ for(RenderTaskContainer::iterator iter = mTasks.begin(); mTasks.end() != iter; ++iter)
+ {
+ RenderTask* ptr = iter->Get();
+
+ if(ptr == &task)