/**
* Create a new NinePatchImage
* For better performance and portability use power of two dimensions.
* The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
* @param [in] filename File to load synchronously into buffer
/**
* Create a new NinePatchImage
* For better performance and portability use power of two dimensions.
* The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
* @param [in] filename File to load synchronously into buffer