+ mTexture = Texture::New( Dali::TextureType::TEXTURE_2D, mBitmap->GetPixelFormat(), mWidth, mHeight );
+
+ uint32_t bufferSize = mBitmap->GetBufferSize();
+ uint8_t* buffer = new uint8_t[bufferSize];
+ memcpy( buffer, mBitmap->GetBuffer(), bufferSize );
+ PixelDataPtr pixelData = PixelData::New( buffer, bufferSize, mWidth, mHeight, mBitmap->GetPixelFormat(), Dali::PixelData::DELETE_ARRAY );
+ mTexture->Upload( pixelData );