}
PixelDataPtr pixelData = PixelData::New( buffer, bufferSize, mBufferWidth, bufferHeight, mPixelFormat, Dali::PixelData::FREE );
mTexture->Upload( pixelData, 0u, 0u, area.x, area.y, mBufferWidth, bufferHeight );
}
PixelDataPtr pixelData = PixelData::New( buffer, bufferSize, mBufferWidth, bufferHeight, mPixelFormat, Dali::PixelData::FREE );
mTexture->Upload( pixelData, 0u, 0u, area.x, area.y, mBufferWidth, bufferHeight );