+Dali::Actor AllocAndEmitTouchSignals( unsigned long time, Dali::Actor actor, const Integration::Point& point )
+{
+ TouchEvent touchEvent( time );
+ TouchDataPtr touchData( new TouchData( time ) );
+ Dali::TouchData touchDataHandle( touchData.Get() );
+
+ touchEvent.points.push_back( point.GetTouchPoint() );
+ touchData->AddPoint( point );
+
+ return EmitTouchSignals( actor, touchEvent, touchDataHandle );
+}
+
+