- touchEvent.points.push_back( newPoint.GetTouchPoint() );
- touchData->AddPoint( newPoint );
-
- DALI_LOG_INFO( gLogFilter, Debug::General, " State(%s), Screen(%.0f, %.0f), HitActor(%p, %s), Local(%.2f, %.2f)\n",
- TOUCH_POINT_STATE[currentPoint.GetState()], currentPoint.GetScreenPosition().x, currentPoint.GetScreenPosition().y,
- ( hitTestResults.actor ? reinterpret_cast< void* >( &hitTestResults.actor.GetBaseObject() ) : NULL ),
- ( hitTestResults.actor ? hitTestResults.actor.GetProperty< std::string >( Dali::Actor::Property::NAME ).c_str() : "" ),
- hitTestResults.actorCoordinates.x, hitTestResults.actorCoordinates.y );