// EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
EmitPanSignal( currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, Gesture::Finished, mCurrentRenderTask);
// EmitPanSignal checks whether we have a valid actor and whether the container we are passing in has emitters before it emits the pan.
EmitPanSignal( currentGesturedActor, outsideTouchesRangeEmitters, panEvent, actorCoords, Gesture::Finished, mCurrentRenderTask);