- KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<KeyEvent::State>(event.state));
+ KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<Dali::KeyEvent::State>(event.state));
+ GetImplementation( &keyEvent )->SetLogicalKey( event.logicalKey );
+ GetImplementation( &keyEvent )->SetCompose( event.compose );
+ GetImplementation( &keyEvent )->SetDeviceName( event.deviceName );
+ GetImplementation( &keyEvent )->SetDeviceClass( event.deviceClass );
+ GetImplementation( &keyEvent )->SetDeviceSubclass( event.deviceSubclass );
+
+ // Emit the key event signal from the scene.
+ bool consumed = mScene.EmitKeyEventGeneratedSignal( keyEvent );
+ if( !consumed )
+ {
+ mScene.EmitKeyEventSignal(keyEvent);
+ }