#include <dali/public-api/events/key-event.h>
#include <dali/internal/event/events/key-event-impl.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/public-api/events/key-event.h>
#include <dali/internal/event/events/key-event-impl.h>
#include <dali/internal/event/actors/actor-impl.h>
{
KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<Dali::KeyEvent::State>(event.state));
{
KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<Dali::KeyEvent::State>(event.state));
GetImplementation( &keyEvent )->SetLogicalKey( event.logicalKey );
GetImplementation( &keyEvent )->SetCompose( event.compose );
GetImplementation( &keyEvent )->SetDeviceName( event.deviceName );
GetImplementation( &keyEvent )->SetDeviceClass( event.deviceClass );
GetImplementation( &keyEvent )->SetDeviceSubclass( event.deviceSubclass );
GetImplementation( &keyEvent )->SetLogicalKey( event.logicalKey );
GetImplementation( &keyEvent )->SetCompose( event.compose );
GetImplementation( &keyEvent )->SetDeviceName( event.deviceName );
GetImplementation( &keyEvent )->SetDeviceClass( event.deviceClass );
GetImplementation( &keyEvent )->SetDeviceSubclass( event.deviceSubclass );
- // Emit the key event signal from stage.
- bool consumed = mStage.EmitKeyEventGeneratedSignal( keyEvent );
-
- if( !consumed )
- {
- mStage.EmitKeyEventSignal(keyEvent);
- }
+ // Emit the key event signal from the scene.
+ mScene.EmitKeyEventSignal( keyEvent );