-HitActor HitTestWithinLayer( Actor& actor,
- const RenderTask& renderTask,
- const RenderTaskList::ExclusivesContainer& exclusives,
- const Vector4& rayOrigin,
- const Vector4& rayDir,
- float& nearClippingPlane,
- float& farClippingPlane,
- HitTestInterface& hitCheck,
- bool& overlayHit,
- bool layerIs3d,
- uint32_t clippingDepth,
- uint32_t clippingBitPlaneMask,
- const RayTest& rayTest )
+HitActor HitTestWithinLayer(Actor& actor,
+ const RenderTask& renderTask,
+ const RenderTaskList::ExclusivesContainer& exclusives,
+ const Vector4& rayOrigin,
+ const Vector4& rayDir,
+ float& nearClippingPlane,
+ float& farClippingPlane,
+ HitTestInterface& hitCheck,
+ bool& overlayHit,
+ bool layerIs3d,
+ uint32_t clippingDepth,
+ uint32_t clippingBitPlaneMask,
+ const RayTest& rayTest)