@@ -100,8+100,8 @@ struct ActorTouchableCheck : public HitTestInterface
{
bool IsActorHittable(Actor* actor) override
{
{
bool IsActorHittable(Actor* actor) override
{
- return (actor->GetTouchRequired() || actor->IsTouchFocusable()) && // Does the Application or derived actor type require a touch event? or focusable by touch?
- actor->IsHittable(); // Is actor sensitive, visible and on the scene?
+ return (actor->GetTouchRequired() || actor->GetInterceptTouchRequired() || actor->IsTouchFocusable()) && // Does the Application or derived actor type require a touch event or a intercept touch event? or focusable by touch?
+ actor->IsHittable(); // Is actor sensitive, visible and on the scene?