hit = HitTestWithinLayer( *layer, results.rayOrigin, results.rayDirection, false, nearClippingPlane, farClippingPlane, hitCheck, stencilOnLayer, stencilHit, false );
}
hit = HitTestWithinLayer( *layer, results.rayOrigin, results.rayDirection, false, nearClippingPlane, farClippingPlane, hitCheck, stencilOnLayer, stencilHit, false );
}