- Actor* mCurrentGesturedActor; ///< The current actor that has been gestured.
- bool mGesturedActorDisconnected; ///< Indicates whether the gestured actor has been disconnected from the scene
+ Gesture::Type mType; ///< Type of GestureProcessor
+ Actor* mCurrentGesturedActor; ///< The current actor that has been gestured.
+ bool mGesturedActorDisconnected:1; ///< Indicates whether the gestured actor has been disconnected from the scene