- if( mLongPressDetectorCount > 0 )
- {
- mLongPressGestureProcessor.ProcessTouch(scene, event);
- }
- if( mPanDetectorCount > 0 )
- {
- mPanGestureProcessor.ProcessTouch(scene, event);
- }
- if( mPinchDetectorCount > 0 )
- {
- mPinchGestureProcessor.ProcessTouch(scene, event);
- }
- if( mTapDetectorCount > 0 )
- {
- mTapGestureProcessor.ProcessTouch(scene, event);
- }
+ mLongPressGestureProcessor.ProcessTouch(scene, event);
+ mPanGestureProcessor.ProcessTouch(scene, event);
+ mPinchGestureProcessor.ProcessTouch(scene, event);
+ mTapGestureProcessor.ProcessTouch(scene, event);
+ mRotationGestureProcessor.ProcessTouch(scene, event);