- /**
- * Dummy touch event handler. We do not need to know when touch happens on our actor. We just
- * need to connect a function so that our attached actor is checked during our hit testing.
- * @param[in] actor The hit actor (or one of its parents).
- * @param[in] event The touch event.
- * @return false always as we do not process the event.
- */
- bool OnTouchEvent(Dali::Actor actor, const TouchEvent& event);
-
-private: // Default property extensions from ProxyObject
-
- /**
- * @copydoc Dali::Internal::ProxyObject::IsSceneObjectRemovable()
- */
- virtual bool IsSceneObjectRemovable() const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyCount()
- */
- virtual unsigned int GetDefaultPropertyCount() const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyIndices()
- */
- virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyName()
- */
- virtual const std::string& GetDefaultPropertyName(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyIndex()
- */
- virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::IsDefaultPropertyWritable()
- */
- virtual bool IsDefaultPropertyWritable(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::IsDefaultPropertyAnimatable()
- */
- virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::IsDefaultPropertyAConstraintInput()
- */
- virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyType()
- */
- virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::SetDefaultProperty()
- */
- virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
-
- /**
- * @copydoc Dali::Internal::ProxyObject::SetCustomProperty()
- */
- virtual void SetCustomProperty( Property::Index index, const CustomProperty& entry, const Property::Value& value );
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultProperty()
- */
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::InstallSceneObjectProperty()
- */
- virtual void InstallSceneObjectProperty( SceneGraph::PropertyBase& newProperty, const std::string& name, unsigned int index );
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetSceneObject()
- */
- virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetSceneObjectAnimatableProperty()
- */
- virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetSceneObjectInputProperty()
- */
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
-