- Integration::TouchEvent& touchEvent = static_cast<Integration::TouchEvent&>(*event);
- const bool consumed = mTouchEventProcessor.ProcessTouchEvent( touchEvent );
-
- // If touch is consumed, then gestures should be cancelled
- // Do this by sending an interrupted event to the GestureEventProcessor
- if( consumed )
- {
- Integration::Point& point = touchEvent.GetPoint(0);
- point.SetState( PointState::INTERRUPTED );
- }
-
- mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);
+ mTouchEventProcessor.ProcessTouchEvent( static_cast<const Integration::TouchEvent&>(*event) );
+ mGestureEventProcessor.ProcessTouchEvent(mScene, static_cast<const Integration::TouchEvent&>(*event));