- Actor* mActor; ///< Raw pointer to an Actor.
- bool mActorDisconnected; ///< Indicates whether the actor has been disconnected from the scene
- CallbackBase* mRemoveCallback; ///< Callback to call when the observed actor is removed from the scene
+ Actor* mActor; ///< Raw pointer to an Actor.
+ bool mActorDisconnected; ///< Indicates whether the actor has been disconnected from the scene
+ CallbackBase* mRemoveCallback; ///< Callback to call when the observed actor is removed from the scene