+ if ( !mKeyEventSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mKeyEventSignal.Emit( event );
+ }
+}
+
+bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
+{
+ // Emit the KeyEventGenerated signal when KeyEvent is generated
+ return mKeyEventGeneratedSignal.Emit( event );