+void Scene::EmitKeyEventSignal(const KeyEvent& event)
+{
+ mKeyEventSignal.Emit( event );
+}
+
+bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
+{
+ // Emit the KeyEventGenerated signal when KeyEvent is generated
+ return mKeyEventGeneratedSignal.Emit( event );
+}
+
+void Scene::EmitEventProcessingFinishedSignal()
+{
+ mEventProcessingFinishedSignal.Emit();
+}
+
+void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
+{
+ mTouchedSignal.Emit( touchEvent );
+ mTouchSignal.Emit( touch );
+}
+
+void Scene::EmitWheelEventSignal(const WheelEvent& event)
+{
+ mWheelEventSignal.Emit( event );
+}
+
+Integration::Scene::KeyEventSignalType& Scene::KeyEventSignal()
+{
+ return mKeyEventSignal;
+}
+
+Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return mKeyEventGeneratedSignal;
+}
+
+Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
+{
+ return mEventProcessingFinishedSignal;
+}
+
+Scene::TouchedSignalType& Scene::TouchedSignal()
+{
+ return mTouchedSignal;
+}
+
+Integration::Scene::TouchSignalType& Scene::TouchSignal()
+{
+ return mTouchSignal;
+}
+
+Integration::Scene::WheelEventSignalType& Scene::WheelEventSignal()
+{
+ return mWheelEventSignal;
+}