+void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
+{
+ Dali::Integration::Scene handle( this );
+ if ( !mTouchedSignal.Empty() )
+ {
+ mTouchedSignal.Emit( touchEvent );
+ }
+ if ( !mTouchSignal.Empty() )
+ {
+ mTouchSignal.Emit( touch );
+ }
+}
+
+void Scene::EmitWheelEventSignal(const WheelEvent& event)
+{
+ if ( !mWheelEventSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mWheelEventSignal.Emit( event );
+ }
+}
+
+Integration::Scene::KeyEventSignalType& Scene::KeyEventSignal()
+{
+ return mKeyEventSignal;
+}
+
+Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return mKeyEventGeneratedSignal;
+}
+
+Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
+{
+ return mEventProcessingFinishedSignal;
+}
+
+Scene::TouchedSignalType& Scene::TouchedSignal()
+{
+ return mTouchedSignal;
+}
+
+Integration::Scene::TouchSignalType& Scene::TouchSignal()
+{
+ return mTouchSignal;
+}
+
+Integration::Scene::WheelEventSignalType& Scene::WheelEventSignal()
+{
+ return mWheelEventSignal;
+}