// Create scene graph object
mSceneObject = new SceneGraph::Scene();
OwnerPointer< SceneGraph::Scene > transferOwnership( const_cast< SceneGraph::Scene* >( mSceneObject ) );
AddSceneMessage( updateManager, transferOwnership );
// Create scene graph object
mSceneObject = new SceneGraph::Scene();
OwnerPointer< SceneGraph::Scene > transferOwnership( const_cast< SceneGraph::Scene* >( mSceneObject ) );
AddSceneMessage( updateManager, transferOwnership );