-void ProxyObject::DeleteRemovedConstraints()
-{
- if( ! mRemovedConstraints )
- {
- return;
- }
-
- // Discard constraints which are fully removed
- for ( ActiveConstraintIter iter = mRemovedConstraints->begin(); mRemovedConstraints->end() != iter ;)
- {
- if ( !( GetImplementation( *iter ).IsRemoving() ) )
- {
- iter = mRemovedConstraints->erase( iter );
- }
- else
- {
- ++iter;
- }
- }
-}
-
-void ProxyObject::SetCustomProperty( Property::Index index, const CustomProperty& entry, const Property::Value& value )
+void ProxyObject::SetSceneGraphProperty( Property::Index index, const CustomProperty& entry, const Property::Value& value )