- Render::PropertyBuffer* mRenderObject; ///<Render side object
-
- Property::Map mFormat; ///< Format of the property buffer
- const Render::PropertyBuffer::Format* mBufferFormat; ///< Metadata for the format of the property buffer
- unsigned int mSize; ///< Number of elements in the buffer
- Dali::Vector< char > mBuffer; // Data of the property-buffer
+ Render::PropertyBuffer* mRenderObject; ///<Render side object
+ uint32_t mBufferFormatSize;
+ uint32_t mSize; ///< Number of elements in the buffer