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Ensure animation is not played when an actor is not on scene
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
event
/
common
/
object-impl.h
diff --git
a/dali/internal/event/common/object-impl.h
b/dali/internal/event/common/object-impl.h
index
5e3afb1
..
41abd4a
100644
(file)
--- a/
dali/internal/event/common/object-impl.h
+++ b/
dali/internal/event/common/object-impl.h
@@
-349,6
+349,15
@@
public:
virtual int32_t GetPropertyComponentIndex( Property::Index index ) const;
/**
virtual int32_t GetPropertyComponentIndex( Property::Index index ) const;
/**
+ * Query whether playing an animation is possible or not.
+ * @return true if playing an animation is possible.
+ */
+ virtual bool IsAnimationPossible() const
+ {
+ return true;
+ }
+
+ /**
* @copydoc Dali::Handle::PropertySetSignal()
*/
Handle::PropertySetSignalType& PropertySetSignal();
* @copydoc Dali::Handle::PropertySetSignal()
*/
Handle::PropertySetSignalType& PropertySetSignal();