-Object::Object( const SceneGraph::PropertyOwner* sceneObject )
-: mEventThreadServices( EventThreadServices::Get() ),
- mUpdateObject( sceneObject ),
- mTypeInfo( nullptr ),
- mConstraints( nullptr ),
- mPropertyNotifications( nullptr )
+Object::Object(const SceneGraph::PropertyOwner* sceneObject)
+: mEventThreadServices(EventThreadServices::Get()),
+ mUpdateObject(sceneObject),
+ mTypeInfo(nullptr),
+ mConstraints(nullptr),
+ mPropertyNotifications(nullptr)