- case Property::UNSIGNED_INTEGER:
- {
- const AnimatableProperty<unsigned int>* property = dynamic_cast< const AnimatableProperty<unsigned int>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
-
- // property is being used in a separate thread; queue a message to set the property
- BakeMessage<unsigned int>( GetEventThreadServices(), *property, value.Get<unsigned int>() );
- break;
- }
-