- * @copydoc Dali::Animation::MoveBy(Actor actor, float x, float y, float z)
- */
- void MoveBy(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha)
- */
- void MoveBy(Actor& actor, const Vector3& translation, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void MoveBy(Actor& actor, const Vector3& translation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::MoveTo(Actor actor, float x, float y, float z)
- */
- void MoveTo(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha)
- */
- void MoveTo(Actor& actor, const Vector3& translation, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void MoveTo(Actor& actor, const Vector3& translation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis)
- */
- void RotateBy(Actor& actor, Radian angle, const Vector3& axis);
-
- /**
- * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)()
- */
- void RotateBy(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void RotateBy(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis)
- */
- void RotateTo(Actor& actor, Radian angle, const Vector3& axis);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation)
- */
- void RotateTo(Actor& actor, const Quaternion& orientation);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
- */
- void RotateTo(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation, AlphaFunction alpha)
- */
- void RotateTo(Actor& actor, const Quaternion& orientation, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void RotateTo(Actor& actor, const Quaternion& orientation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)()
- */
- void RotateTo(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::ScaleBy(Actor actor, float x, float y, float z)()
- */
- void ScaleBy(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha)
- */
- void ScaleBy(Actor& actor, const Vector3& scale, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void ScaleBy(Actor& actor, const Vector3& scale, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::ScaleTo(Actor actor, float x, float y, float z)
- */
- void ScaleTo(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha)
- */
- void ScaleTo(Actor& actor, const Vector3& scale, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void ScaleTo(Actor& actor, const Vector3& scale, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**