if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
// If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
// If the size given is invalid, i.e. ZERO, then check if we've been added to a scene