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Revert "[Tizen] Add screen and client rotation itself function"
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
event
/
actors
/
camera-actor-impl.cpp
diff --git
a/dali/internal/event/actors/camera-actor-impl.cpp
b/dali/internal/event/actors/camera-actor-impl.cpp
index
86e8e80
..
f73497a
100644
(file)
--- a/
dali/internal/event/actors/camera-actor-impl.cpp
+++ b/
dali/internal/event/actors/camera-actor-impl.cpp
@@
-1,5
+1,5
@@
/*
/*
- * Copyright (c) 20
19
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
20
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-23,18
+23,11
@@
#include <cstring> // for strcmp
// INTERNAL INCLUDES
#include <cstring> // for strcmp
// INTERNAL INCLUDES
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/actors/camera-actor-devel.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/actors/camera-actor-devel.h>
-#include <dali/integration-api/debug.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/property-helper.h>
-#include <dali/internal/event/common/stage-impl.h>
-#include <dali/internal/event/common/scene-impl.h>
-#include <dali/internal/event/render-tasks/render-task-impl.h>
-#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/event/common/projection.h>
#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/event/common/projection.h>
#include <dali/internal/event/common/thread-local-storage.h>
-#include <dali/internal/update/render-tasks/scene-graph-camera.h>
namespace Dali
{
namespace Dali
{
@@
-200,7
+193,7
@@
void CameraActor::OnInitialize()
AddCameraMessage( GetEventThreadServices().GetUpdateManager(), sceneGraphCameraOwner );
}
AddCameraMessage( GetEventThreadServices().GetUpdateManager(), sceneGraphCameraOwner );
}
-void CameraActor::OnS
tag
eConnectionInternal()
+void CameraActor::OnS
cen
eConnectionInternal()
{
// If the canvas size has not been set, then use the size of the scene we've been added to to set up the perspective projection
if( ( mCanvasSize.width < Math::MACHINE_EPSILON_1000 ) || ( mCanvasSize.height < Math::MACHINE_EPSILON_1000 ) )
{
// If the canvas size has not been set, then use the size of the scene we've been added to to set up the perspective projection
if( ( mCanvasSize.width < Math::MACHINE_EPSILON_1000 ) || ( mCanvasSize.height < Math::MACHINE_EPSILON_1000 ) )
@@
-395,7
+388,7
@@
void CameraActor::SetPerspectiveProjection( const Size& size )
if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
// If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
// If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
- if( OnS
tag
e() )
+ if( OnS
cen
e() )
{
// We've been added to a scene already, set the canvas size to the scene's size
mCanvasSize = GetScene().GetSize();
{
// We've been added to a scene already, set the canvas size to the scene's size
mCanvasSize = GetScene().GetSize();
@@
-505,7
+498,7
@@
bool CameraActor::BuildPickingRay( const Vector2& screenCoordinates,
const Matrix& CameraActor::GetViewMatrix() const
{
const Matrix& CameraActor::GetViewMatrix() const
{
- if ( OnS
tag
e() )
+ if ( OnS
cen
e() )
{
return mSceneObject->GetViewMatrix( GetEventThreadServices().GetEventBufferIndex() );
}
{
return mSceneObject->GetViewMatrix( GetEventThreadServices().GetEventBufferIndex() );
}
@@
-517,7
+510,7
@@
const Matrix& CameraActor::GetViewMatrix() const
const Matrix& CameraActor::GetProjectionMatrix() const
{
const Matrix& CameraActor::GetProjectionMatrix() const
{
- if ( OnS
tag
e() )
+ if ( OnS
cen
e() )
{
return mSceneObject->GetProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
}
{
return mSceneObject->GetProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
}