-DALI_PROPERTY( "projection-mode", STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
-DALI_PROPERTY( "field-of-view", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
-DALI_PROPERTY( "aspect-ratio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
-DALI_PROPERTY( "near-plane-distance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
-DALI_PROPERTY( "far-plane-distance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
-DALI_PROPERTY( "left-plane-distance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
-DALI_PROPERTY( "right-plane-distance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
-DALI_PROPERTY( "top-plane-distance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
-DALI_PROPERTY( "bottom-plane-distance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
-DALI_PROPERTY( "target-position", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
-DALI_PROPERTY( "projection-matrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
-DALI_PROPERTY( "view-matrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
-DALI_PROPERTY( "invert-y-axis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
-DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
+DALI_PROPERTY( "projectionMode", STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
+DALI_PROPERTY( "fieldOfView", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
+DALI_PROPERTY( "aspectRatio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
+DALI_PROPERTY( "nearPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
+DALI_PROPERTY( "farPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
+DALI_PROPERTY( "leftPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
+DALI_PROPERTY( "rightPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
+DALI_PROPERTY( "topPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
+DALI_PROPERTY( "bottomPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
+DALI_PROPERTY( "targetPosition", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
+DALI_PROPERTY( "projectionMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
+DALI_PROPERTY( "viewMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
+DALI_PROPERTY( "invertYAxis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
+DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, CameraDefaultProperties )