+void CameraActor::OnStageConnectionInternal()
+{
+ // If the canvas size has not been set, then use the size of the scene we've been added to to set up the perspective projection
+ if( ( mCanvasSize.width < Math::MACHINE_EPSILON_1000 ) || ( mCanvasSize.height < Math::MACHINE_EPSILON_1000 ) )
+ {
+ SetPerspectiveProjection( GetScene().GetSize() );
+ }
+}
+
+void CameraActor::SetReflectByPlane(const Vector4& plane) {
+ SceneGraph::Camera* cam = const_cast<SceneGraph::Camera*>(GetCamera());
+ if (cam)
+ {
+ cam->SetReflectByPlane(plane);
+ }
+}
+