- * Performs a ray-sphere test with the given pick-ray and the actor's bounding sphere.
- * @note The actor coordinates are relative to the top-left (0.0, 0.0, 0.5)
- * @param[in] rayOrigin The ray origin in the world's reference system.
- * @param[in] rayDir The ray director vector in the world's reference system.
- * @return True if the ray intersects the actor's bounding sphere.
- */
- bool RaySphereTest( const Vector4& rayOrigin, const Vector4& rayDir ) const;
-
- /**
- * Performs a ray-actor test with the given pick-ray and the actor's geometry.
- * @note The actor coordinates are relative to the top-left (0.0, 0.0, 0.5)
- * @param[in] rayOrigin The ray origin in the world's reference system.
- * @param[in] rayDir The ray director vector in the world's reference system.
- * @param[out] hitPointLocal The hit point in the Actor's local reference system.
- * @param[out] distance The distance from the hit point to the camera.
- * @return True if the ray intersects the actor's geometry.
- */
- bool RayActorTest( const Vector4& rayOrigin,
- const Vector4& rayDir,
- Vector2& hitPointLocal,
- float& distance ) const;
-
- /**