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[ATSPI] Add CalculateScreenExtents function
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
event
/
actors
/
actor-impl.h
diff --git
a/dali/internal/event/actors/actor-impl.h
b/dali/internal/event/actors/actor-impl.h
index
c98701a
..
53fe06a
100755
(executable)
--- a/
dali/internal/event/actors/actor-impl.h
+++ b/
dali/internal/event/actors/actor-impl.h
@@
-54,6
+54,7
@@
class ActorGestureData;
class Animation;
class RenderTask;
class Renderer;
class Animation;
class RenderTask;
class Renderer;
+class Scene;
typedef std::vector< ActorPtr > ActorContainer;
typedef ActorContainer::iterator ActorIter;
typedef std::vector< ActorPtr > ActorContainer;
typedef ActorContainer::iterator ActorIter;
@@
-249,6
+250,13
@@
public:
}
/**
}
/**
+ * Calculates screen position and size.
+ *
+ * @return pair of two values, position of top-left corner on screen and size respectively.
+ */
+ Rect<> CalculateScreenExtents( ) const;
+
+ /**
* Sets the size of an actor.
* This does not interfere with the actors scale factor.
* @param [in] width The new width.
* Sets the size of an actor.
* This does not interfere with the actors scale factor.
* @param [in] width The new width.
@@
-1705,6
+1713,20
@@
public:
*/
void LowerBelow( Internal::Actor& target );
*/
void LowerBelow( Internal::Actor& target );
+public:
+
+ /**
+ * Sets the scene which this actor is added to.
+ * @param[in] scene The scene
+ */
+ void SetScene( Scene& scene );
+
+ /**
+ * Gets the scene which this actor is added to.
+ * @return The scene
+ */
+ Scene& GetScene() const;
+
private:
struct SendMessage
private:
struct SendMessage
@@
-1913,6
+1935,8
@@
private:
protected:
protected:
+ Scene* mScene; ///< The scene the actor is added to
+
Actor* mParent; ///< Each actor (except the root) can have one parent
ActorContainer* mChildren; ///< Container of referenced actors, lazily initialized
RendererContainer* mRenderers; ///< Renderer container
Actor* mParent; ///< Each actor (except the root) can have one parent
ActorContainer* mChildren; ///< Container of referenced actors, lazily initialized
RendererContainer* mRenderers; ///< Renderer container