-void Actor::SetUpdateSizeHint( const Vector2& updateSizeHint )
-{
- // node is being used in a separate thread; queue a message to set the value & base value
- SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), &GetNode(), &GetNode().mUpdateSizeHint, &SceneGraph::TransformManagerPropertyHandler<Vector3>::Bake, Vector3(updateSizeHint.width, updateSizeHint.height, 0.f ) );
-}
-
-Vector2 Actor::GetUpdateSizeHint() const
-{
- // node is being used in a separate thread; copy the value from the previous update
- Vector3 updateSizeHint = Vector3::ZERO;
- GetNode().GetUpdateSizeHint( GetEventThreadServices().GetEventBufferIndex(), updateSizeHint );
- return Vector2( updateSizeHint.width, updateSizeHint.height );
-}
-