+ mRenderManager->PreRender(status, forceClear);
+}
+
+void Core::PreRender(Integration::Scene& scene, std::vector<Rect<int>>& damagedRects)
+{
+ mRenderManager->PreRender(scene, damagedRects);
+}
+
+void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo)
+{
+ mRenderManager->RenderScene(status, scene, renderToFbo);
+}
+
+void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect)
+{
+ mRenderManager->RenderScene(status, scene, renderToFbo, clippingRect);
+}
+
+void Core::PostRender()
+{
+ mRenderManager->PostRender();