- * Checks to see if the surface needs to be deleted.
- * This will lock the mutex in mUpdateRenderThreadWaitCondition.
- *
- * @return Pointer to the deleted surface, nullptr otherwise
- */
- Integration::RenderSurface* ShouldSurfaceBeDeleted();
-
- /**
- * Called by the Update/Render thread after a surface has been deleted.
- *
- * This will lock the mutex in mEventThreadWaitCondition
- */
- void SurfaceDeleted();
-
- /**