- volatile int mUpdateRenderRunCount; ///< The number of times Update/Render cycle should run. If -1, then will run continuously (set by the event-thread, read by v-sync-thread).
- volatile unsigned int mDestroyUpdateRenderThread; ///< Whether the Update/Render thread be destroyed (set by the event-thread, read by the update-render-thread).
- volatile unsigned int mUpdateRenderThreadCanSleep; ///< Whether the Update/Render thread can sleep (set by the event-thread, read by the update-render-thread).
- volatile unsigned int mPendingRequestUpdate; ///< Is set as soon as an RequestUpdate is made and unset when the next update happens (set by the event-thread and update-render thread, read by the update-render-thread).
- ///< Ensures we do not go to sleep if we have not processed the most recent update-request.
+ volatile int mUpdateRenderRunCount; ///< The number of times Update/Render cycle should run. If -1, then will run continuously (set by the event-thread, read by v-sync-thread).
+ volatile unsigned int mDestroyUpdateRenderThread; ///< Whether the Update/Render thread be destroyed (set by the event-thread, read by the update-render-thread).
+ volatile unsigned int mUpdateRenderThreadCanSleep; ///< Whether the Update/Render thread can sleep (set by the event-thread, read by the update-render-thread).
+ volatile unsigned int mPendingRequestUpdate; ///< Is set as soon as an RequestUpdate is made and unset when the next update happens (set by the event-thread and update-render thread, read by the update-render-thread).
+ ///< Ensures we do not go to sleep if we have not processed the most recent update-request.