// Initialize to 0 so that it just waits if sem_post has not been called
sem_init( &mEventThreadSemaphore, 0, 0 );
sem_init( &mGraphicsInitializeSemaphore, 0, 0 );
// Initialize to 0 so that it just waits if sem_post has not been called
sem_init( &mEventThreadSemaphore, 0, 0 );
sem_init( &mGraphicsInitializeSemaphore, 0, 0 );