+void CombinedUpdateRenderController::WaitForGraphicsInitialization()
+{
+ LOG_EVENT_TRACE;
+
+ if( mUpdateRenderThread )
+ {
+ LOG_EVENT( "Waiting for graphics initialisation, event-thread blocked" );
+
+ // Wait until the graphics has been initialised
+ sem_wait( &mGraphicsInitializeSemaphore );
+
+ LOG_EVENT( "graphics initialised, event-thread continuing" );
+ }
+}
+