-void Adaptor::ContextLost()
-{
- mCore->GetContextNotifier()->NotifyContextLost(); // Inform stage
-}
-
-void Adaptor::ContextRegained()
-{
- // Inform core, so that texture resources can be reloaded
- mCore->RecoverFromContextLoss();
-
- mCore->GetContextNotifier()->NotifyContextRegained(); // Inform stage
-}
-