+ * @brief Adds a callback that is called when the frame rendering is done by the graphics driver.
+ *
+ * @param[in] callback The function to call
+ * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * @code
+ * void MyFunction( int frameId );
+ * @endcode
+ * This callback will be deleted once it is called.
+ *
+ * @note Ownership of the callback is passed onto this class.
+ */
+ void AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId);
+
+ /**
+ * @brief Adds a callback that is called when the frame is displayed on the display.
+ *
+ * @param[in] callback The function to call
+ * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * @code
+ * void MyFunction( int frameId );
+ * @endcode
+ * This callback will be deleted once it is called.
+ *
+ * @note Ownership of the callback is passed onto this class.
+ */
+ void AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId);
+
+ /**
+ * @brief Gets the callback list that is called when the frame rendering is done by the graphics driver.
+ *
+ * @param[out] callbacks The callback list
+ *
+ * @note This is called in the update thread.
+ */
+ void GetFrameRenderedCallback(FrameCallbackContainer& callbacks);
+
+ /**
+ * @brief Gets the callback list that is called when the frame is displayed on the display.
+ *
+ * @param[out] callbacks The callback list
+ *
+ * @note This is called in the update thread.
+ */
+ void GetFramePresentedCallback(FrameCallbackContainer& callbacks);
+
+ /**
+ * @brief Informs the scene that the set surface has been rotated.
+ *
+ * @param[in] width The width of rotated surface
+ * @param[in] height The height of rotated surface
+ * @param[in] orientation The orientation of rotated surface
+ */
+ void SurfaceRotated(float width, float height, int orientation);
+
+ /**