+void Scene::SurfaceResized( float width, float height, int orientation, bool forceUpdate )
+{
+ GetImplementation( *this ).SurfaceResized( width, height, orientation, forceUpdate );
+}
+
+void Scene::SurfaceReplaced()
+{
+ GetImplementation( *this ).SurfaceReplaced();
+}
+
+void Scene::Discard()
+{
+ GetImplementation(*this).Discard();
+}
+
+Integration::Scene Scene::Get( Actor actor )
+{
+ return Dali::Integration::Scene( &GetImplementation( actor ).GetScene() );
+}
+
+void Scene::QueueEvent( const Integration::Event& event )
+{
+ GetImplementation(*this).QueueEvent( event );
+}
+
+void Scene::ProcessEvents()
+{
+ GetImplementation(*this).ProcessEvents();
+}
+
+Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
+{
+ return GetImplementation(*this).EventProcessingFinishedSignal();
+}
+
+Scene::KeyEventSignalType& Scene::KeyEventSignal()
+{
+ return GetImplementation(*this).KeyEventSignal();
+}
+
+Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return GetImplementation(*this).KeyEventGeneratedSignal();
+}
+
+Scene::TouchSignalType& Scene::TouchSignal()
+{
+ return GetImplementation(*this).TouchSignal();
+}
+
+Scene::WheelEventSignalType& Scene::WheelEventSignal()