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[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-core.git]
/
dali
/
integration-api
/
scene.cpp
diff --git
a/dali/integration-api/scene.cpp
b/dali/integration-api/scene.cpp
index
0a1f690
..
ac3f289
100644
(file)
--- a/
dali/integration-api/scene.cpp
+++ b/
dali/integration-api/scene.cpp
@@
-1,5
+1,5
@@
/*
/*
- * Copyright (c) 20
19
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
20
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-29,7
+29,7
@@
namespace Dali
namespace Integration
{
namespace Integration
{
-Scene Scene::New(
const Size&
size )
+Scene Scene::New(
Size
size )
{
Internal::ScenePtr internal = Internal::Scene::New( size );
return Scene( internal.Get() );
{
Internal::ScenePtr internal = Internal::Scene::New( size );
return Scene( internal.Get() );
@@
-64,12
+64,12
@@
Scene& Scene::operator=( const Scene& rhs )
return *this;
}
return *this;
}
-void Scene::Add( Actor
&
actor )
+void Scene::Add( Actor actor )
{
GetImplementation(*this).Add( GetImplementation(actor) );
}
{
GetImplementation(*this).Add( GetImplementation(actor) );
}
-void Scene::Remove( Actor
&
actor )
+void Scene::Remove( Actor actor )
{
GetImplementation(*this).Remove( GetImplementation(actor) );
}
{
GetImplementation(*this).Remove( GetImplementation(actor) );
}
@@
-89,6
+89,16
@@
Vector2 Scene::GetDpi() const
return GetImplementation(*this).GetDpi();
}
return GetImplementation(*this).GetDpi();
}
+void Scene::SetBackgroundColor( const Vector4& color )
+{
+ GetImplementation(*this).SetBackgroundColor( color );
+}
+
+Vector4 Scene::GetBackgroundColor() const
+{
+ return GetImplementation(*this).GetBackgroundColor();
+}
+
RenderTaskList Scene::GetRenderTaskList() const
{
return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
RenderTaskList Scene::GetRenderTaskList() const
{
return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
@@
-109,14
+119,24
@@
Layer Scene::GetLayer( uint32_t depth ) const
return GetImplementation(*this).GetLayer( depth );
}
return GetImplementation(*this).GetLayer( depth );
}
-void Scene::S
etSurface( Integration::RenderSurface& surfac
e )
+void Scene::S
urfaceResized( float width, float height, int orientation, bool forceUpdat
e )
{
{
- GetImplementation(
*this).SetSurface( surfac
e );
+ GetImplementation(
*this ).SurfaceResized( width, height, orientation, forceUpdat
e );
}
}
-Integration::RenderSurface* Scene::GetSurface() const
+void Scene::SurfaceReplaced()
{
{
- return GetImplementation(*this).GetSurface();
+ GetImplementation( *this ).SurfaceReplaced();
+}
+
+void Scene::Discard()
+{
+ GetImplementation(*this).Discard();
+}
+
+Integration::Scene Scene::Get( Actor actor )
+{
+ return Dali::Integration::Scene( &GetImplementation( actor ).GetScene() );
}
void Scene::QueueEvent( const Integration::Event& event )
}
void Scene::QueueEvent( const Integration::Event& event )
@@
-139,6
+159,11
@@
Scene::KeyEventSignalType& Scene::KeyEventSignal()
return GetImplementation(*this).KeyEventSignal();
}
return GetImplementation(*this).KeyEventSignal();
}
+Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return GetImplementation(*this).KeyEventGeneratedSignal();
+}
+
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();