+void Scene::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
+{
+ GetImplementation(*this).SurfaceRotated(width, height, windowOrientation, screenOrientation);
+}
+
+int32_t Scene::GetCurrentSurfaceOrientation() const
+{
+ return GetImplementation(*this).GetCurrentSurfaceOrientation();
+}
+
+int32_t Scene::GetCurrentScreenOrientation() const
+{
+ return GetImplementation(*this).GetCurrentScreenOrientation();
+}
+
+const Rect<int32_t>& Scene::GetCurrentSurfaceRect() const