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[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-core.git]
/
dali
/
integration-api
/
scene.cpp
diff --git
a/dali/integration-api/scene.cpp
b/dali/integration-api/scene.cpp
index
e5c7f2f
..
5126377
100644
(file)
--- a/
dali/integration-api/scene.cpp
+++ b/
dali/integration-api/scene.cpp
@@
-29,9
+29,9
@@
namespace Dali
namespace Integration
{
namespace Integration
{
-Scene Scene::New(
const Size& siz
e )
+Scene Scene::New(
Integration::RenderSurface& surfac
e )
{
{
- Internal::ScenePtr internal = Internal::Scene::New( s
iz
e );
+ Internal::ScenePtr internal = Internal::Scene::New( s
urfac
e );
return Scene( internal.Get() );
}
return Scene( internal.Get() );
}
@@
-89,6
+89,16
@@
Vector2 Scene::GetDpi() const
return GetImplementation(*this).GetDpi();
}
return GetImplementation(*this).GetDpi();
}
+void Scene::SetBackgroundColor( const Vector4& color )
+{
+ GetImplementation(*this).SetBackgroundColor( color );
+}
+
+Vector4 Scene::GetBackgroundColor() const
+{
+ return GetImplementation(*this).GetBackgroundColor();
+}
+
RenderTaskList Scene::GetRenderTaskList() const
{
return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
RenderTaskList Scene::GetRenderTaskList() const
{
return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
@@
-114,6
+124,11
@@
void Scene::SetSurface( Integration::RenderSurface& surface )
GetImplementation(*this).SetSurface( surface );
}
GetImplementation(*this).SetSurface( surface );
}
+void Scene::SurfaceResized( bool forceUpdate )
+{
+ GetImplementation( *this ).SurfaceResized( forceUpdate );
+}
+
Integration::RenderSurface* Scene::GetSurface() const
{
return GetImplementation(*this).GetSurface();
Integration::RenderSurface* Scene::GetSurface() const
{
return GetImplementation(*this).GetSurface();
@@
-149,6
+164,11
@@
Scene::KeyEventSignalType& Scene::KeyEventSignal()
return GetImplementation(*this).KeyEventSignal();
}
return GetImplementation(*this).KeyEventSignal();
}
+Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return GetImplementation(*this).KeyEventGeneratedSignal();
+}
+
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();